The art team is also aiming to make Diablo 4 “a very inclusive experience,” in terms of character creation and customization, Mueller said. Mueller added, “It was a huge investment to get this level of fidelity across the board with hundreds and pieces of armor and gear and body types and characters for five classes, and to have those all kind of feel like they’re of the same quality.” So it should contrast with what you start with, right? So I feel we’ve taken a much more toned-down approach, knowing that it’s a very long runway we’re trying to create.” “We want to have that that really strong, iconic feel of the high-level barbarian, you know, at the top after you’ve explored the entire world of Sanctuary, you’ve been into all the dungeons, and your gear should reflect that. “I do feel we’ve kind of created a lot more room for contrast between the very high level and, you know, your starter gear,” Mueller said. The gear shown reflects the dark, grounded, and more realistic art direction for Diablo 4, but Mueller said that players can still expect plenty of flash from armor and gear acquired in the endgame. Mueller believes it “really enhances the overall experience” of the character's journey through Sanctuary, making it “much more enjoyable.Diablo 4’s Rogue class Image: Blizzard Entertainment Diablo 4’s Barbarian class Image: Blizzard Entertainment In Diablo 4, players will customize the look of their character with a new Wardrobe system. This resulted in massive improvements to the overall level of detail, which has to work not just for a single character, but for hundreds of different armor sets, body types, and completely unique art for distinct classes. To achieve this high level of detail was a challenging task for the team, which required completely rebuilding their rendering engine and tools. Related: Diablo 2 Is The First Game That Made Me Wonder About Age Restrictions The touchpoint for blending technologies and hand-crafted looks was the pre-rendered Diablo 3 cinematics. Art director John Mueller revealed the team’s goal was to make Diablo 4’s characters “look as artistic and as hand-crafted as possible using the latest tools and techniques.” The devs even faced a concern about leaning into “realism” too much, which is uncommon in Blizzard games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |